Caromble! is a brick-breaking indie game in a 3D, physics-based dystopic world with an unique art-style and many twists. Crimson Owl Studios, a team of 5 dedicated super friends, have been working on Caromble! for over 3 years.
Caromble! is scheduled for release in Q1 2014 and will be available on PC, Mac & Linux.
Caromble! can be played with the mouse, keyboard and gamepad. Also, Caromble! is playable with Leap Motion.
Hopefully, Caromble! will be available on Steam, but we are still in need of more votes on Greenlight.
We are Crimson Owl Studios, a small indie-team that skips work every Friday to develop Caromble!.
Pascal van Beek ( Programming / Level Design )
Besides his passion for watching movies, tv-shows and playing games, Pascal loves designing games and tries to collect as many spare minutes and hours as possible to put into the creation of Caromble!. On the non-Fridays he works as a software developer at a company that specializes in virtual environments for medical rehabilitation.
Raymond Bijl ( Programming / Level Design )
Next to working on Caromble! on Fridays, Raymond develops web applications at a small and fun IT company. He likes games in general: video games, board games, sports games, and any combination thereof.
Peter Heil ( Programming / Level Design )
While Peter works on 3D medical imaging applications during the week, his passion lies with gaming. Therefore, all his spare time is put into making Caromble! as fun as possible.
Thomas Schmall ( Art )
After working as lead artist, and concept artist on several AAA games, Thomas developed his unique style. He now works in fine art and dedicates his spare time to Caromble!.
Nineyards ( Sound / Music )
The great guys, formerly known as Doppler, who create Caromble!’s SFX and music.
- Email: info (@t) caromble dot com
- Phone: +31 62 86 82 144 (Netherlands)