It is fully 3D, and will be heavily physics based. We are using the Ardor3D engine, with the bullet physics library. The aim is to create a quickly enjoyable game: crash blocks, crates, walls – and at the end entire skyscrapers. We have lots of ideas for levels with special gameplay, and fun goodies that will mix the thing a bit up.
The art style is a bit of an experiment: a comic-style, using pencil outlines and simple coloring. The setting will be a bleak surreal industrial world.
The release date – and how we publish the game (free or not) is something we’ll see later. For now we concentrate on making it great!
Pascal van Beek (Programming / Level Design)
Peter Heil (Programming / Level Design)
Thomas Duindam (Programming / Level Design)
Raymond Bijl (Programming / Level Design)
Thomas Schmall (Art)
You can email to the “info” at the caromble domain.