The Game
Caromble is a breakout/arkanoid game in development since 2010.
It is fully 3D, and will be heavily physics based. We are using the Ardor3D engine, with the bullet physics library. The aim is to create a quickly enjoyable game: crash blocks, crates, walls – and at the end entire skyscrapers. We have lots of ideas for levels with special gameplay, and fun goodies that will mix the thing a bit up.
The art style is a bit of an experiment: a comic-style, using pencil outlines and simple coloring. The setting will be a bleak surreal industrial world.
The release date – and how we publish the game (free or not) is something we’ll see later. For now we concentrate on making it great!

The Team
Pascal van Beek (Programming / Level Design)
Peter Heil (Programming / Level Design)
Thomas Duindam (Programming / Level Design)
Raymond Bijl (Programming / Level Design)
Thomas Schmall (Art)
Doppler (Sound/Music)
Contact
You can email to the “info” at the caromble domain.

