Tag Archive: Trailers


Moving Pictures

Some weeks ago our beloved team member Pascal pitched his idea for our next trailer. He actually made a raw dummy trailer, which was very fun to watch! We unanimously decided to work out this idea and add a tiny bit of extra quality to it.

Since that moment we’ve set all gears in motion for our upcoming trailer. The story board is being drawn. Several unfinished art assets are being, erm, finished. And, our audiophiles from Nineyards are producing some vivid music.

We could of course show you the raw material, but that might spoil the experience of the final product. Unfortunately, it’ll be a little while before it’s finished. But when it does, we hope it’ll put a big smile on your face. Hopefully, it’ll also help to get those final Greenlight votes we so desperately want!

We are already looking forward to next year’s Oscar nominations.

Making a video game trailer

How to make an awesome trailer? That’s the question. Last Friday we discussed our upcoming trailers. We try to release a new trailer soon!

According to Kert Gartner’s helpful blog post there are some important rules of thumb when creating a video game trailer. In my own words those are: entertain, shoot quality footage, tell a story, keep it focussed and short.

Entertain

When I stumble upon a new video game title – for example, on a video game website – I skip the text and I first watch the video game trailer. If the beginning isn’t entertaining I probably move on to the next article. For me, a trailer is THE source of information about a video game and the first seconds are crucial.

Of course it’s hard to entertain everybody. But, when the quality and tone don’t match the actual game, it might work against the game.

That’s why we concluded that we must take the time to create some quality trailers. In particular because a good, entertaining trailer contributes to letting the world know that Caromble! is a great game!

Thankfully, for our next trailers we will get the help of our friend Jasper who happens to have studied Film and Television Studies and who likes to create and edit movies.

Brainstorming about trailers

Shoot quality footage

Although I like pixel art and the pixelate effect we use in our game, it’s expected to have a high resolution trailer with a minimum of 720p. This means capturing insane amounts of raw data on a machine that doesn’t drop frames while recording.

Caromble! is not yet finished. We would really like to release a new gameplay trailer soon, because we made a lot of progress since our last trailer in February. However, at this point we can’t capture all the footage we would like to put in our next trailer.

Tell a story

In its simplest form this means to structure the trailer. Give it a beginning, a middle and an end.

Caromble! has a story which we incline to focus on in our upcoming trailers. However, while brainstorming about our trailers we discovered that the game’s story still has some gaps… So, before storyboarding the trailers we have to finish our writing.

Keep it focussed and short

This is a general rule in communication and it also applies to video game trailers – and blog posts.

The end.

Teaser Trailer ‘Lift-Off’ online

Crunching is taking its toll. We’re tired, more quiet than usual and hardly having any fights… and trust me, that’s not a good sign. This week is awesome though. We are making good progress into making Caromble! a worthy indie game. To show you a bit of what we’ve been up to this week, we took some hours inbetween the crunching to make a teaser trailer. It’s a special gift for you, even though it isn’t Christmas, cause that’s how we roll (pun intended):

 

And this is what 3 crunching people look like when one of them is taking the picture and an artist is lying on a couch:

DSC_0172

 

Now I’m off, we have a game to finish!

Let’s get ready to Caromble!

 

New (early) Trailer!!

After many a Friday of hard work and tough discussions we have finally gotten Caromble! into a shape that we would like to show to you all.

Mind you, this shape is by no means the final shape. But we’re getting there, bit by bit and Friday by Friday. Although it’s actually Saturday right now.

Things to look out for: our new paddle (which is going to go through some more renovation soon).  Our new skyboxes (which make nice wallpapers by the way). And waaay more levels and gameplay than the previous trailer.

Stay tuned for the next trailer, where maybe we can show a bit of our challenge mode as well. I hope you enjoy the video, and don’t hesitate to give us feedback!

Indigo Prototype Trailer

That was quite a hassle – yet there we go: The Indigo-trailer for Caromble is done. We will of course keep working this until we’ll show it next week.

We are there (Utrecht Central) on the Friday 13th and Saturday the 14th of May.  While the Friday is only for registered visitors, the Saturday is open all day for everyone. Drop by and play if you dare! And let us know what you think.